Progress Review: Virtue's Last Reward

Wednesday, 19 August 2015

Progress Review: Virtue's Last Reward



 So for the last few days I have been playing Virtue's Last Reward on the PSV, hence the horrid images.

Originally I played it on the 3DS until I saved and found one of the game ruining bug which left my game corrupted with about 4 endings to go. As one can assume, I was peeved and devastated that weeks of game play just went down the drain.

Long story short, I got my Vita and had a free copy of the game for it, it was not till recently that I decided to start the game anew and try and finish it, once and for all.

This game is part visual novel and part puzzle with a whole lot of dark yet mysterious themes, like it's predecessor, 9 Hours 9 Persons 9 Doors, which got me into the Zero Escape world.

I loved it for it's dark story and kept me entertained but today, I will discuss the difference between the two games which I feel was a great edition to Last Reward. Well, besides new story and possible, new characters.

The ability to jump between trees and resume on a point where you can chose a new path to the next ending. No going through the whole story and re-learning what you did before but if you like that, you still can do that.

I should add more but the game is calling me and then again, this is just a progress report.
The most I can add is a locked path and a bad ending, go me.


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